AI Insights · Timothy · January 2022
Top 5 Cooking Games on iOS in Saudi Arabia Q4 2021
Discover the top-performing cooking games on iOS in Saudi Arabia during Q4 2021, including trends in weekly downloads, revenue, and active users.
In Q4 2021, the iOS platform in Saudi Arabia saw significant activity in the cooking games category. Here, we review the performance of the top 5 cooking games: Cooking Madness-Kitchen Frenzy, My Cafe — Restaurant Game, Cooking Diary® Restaurant Game, Airplane Chefs - Cooking Game, and Cooking Fever: Restaurant Game.
Cooking Madness-Kitchen Frenzy
Cooking Madness-Kitchen Frenzy showed a varied performance in terms of weekly revenue, peaking at around $4.9K in early December. The game's downloads remained relatively stable, with a slight decrease towards the end of December, ranging from 4.4K to 7.1K weekly. Active users fluctuated between 17.2K and 20K, maintaining a consistent user base throughout the quarter.
My Cafe — Restaurant Game
My Cafe — Restaurant Game experienced notable revenue spikes, especially in late November, reaching approximately $3.1K. Weekly downloads saw an upward trend, peaking at 1.9K in mid-December. Active users remained stable, fluctuating between 6.3K and 7K throughout the quarter.
Cooking Diary® Restaurant Game
Cooking Diary® Restaurant Game had a peak in revenue in mid-October, reaching about $2.4K. Downloads were generally low, with notable increases in early November, peaking at 2.2K. Active users saw a decline from 12.3K to around 8.2K by the end of December.
Airplane Chefs - Cooking Game
Airplane Chefs - Cooking Game had a steady revenue stream, with a minor peak of $0.5K in late October and December. Downloads varied significantly, peaking at 2.2K in mid-November. Active users showed a similar trend, with the highest number reaching 3.5K in mid-November.
Cooking Fever: Restaurant Game
Cooking Fever: Restaurant Game maintained a consistent revenue stream, with a notable peak of $0.7K in late December. Weekly downloads fluctuated between 2.5K and 3.8K. The game had a stable active user base throughout the quarter, ranging from 21.1K to 24.4K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.